
Fixed a number of layout object file browsers not returning proper relative paths for modded files (particles on missiles, meshes for generic models, etc.).Fixed inheritance nodes not being displayed in the unittype editor.Fixed unittypes not reloading in some circumstances when the unittypes editor was saved.Fixed units not reloading in some circumstances when the unit editor were saved.Can no longer right-click to create static unittypes when modding (all modding should use dynamic unittypes).
#Torchlight ii elemental damage bonuses mod#

Really fixed the progress bar stat selectors and fixed progress bars in general after the last patch."Open" button for the player editor's skill tree layout override control now properly opens both base and mod layouts.Marquee object selection now property updates the selected scene tree nodes.Editor WSAD camera movement keys are now mappable in the settings_editor.txt file.Fixed duplicate files being displayed after modding a file in various editor forms.Fixed occasional hang when entering Tarroch's Tomb.Gut Punch now accurately scales its radius as described.No longer clear level history when a mod's version changes - only clear history when there are changes to the list of mods in use.Fixed creating and saving level feature tags.Fixed an issue where the environment layout browse button would default to an incorrect path.

Fixed several file browse buttons in the unit editors.Fixed an issue with mapping right-click hotkeys.Fix for disappearing cursor in fullscreen mode when Windows mouse cursor trails are enabled.Below is a comprehensive list of all Torchlight II changes:
